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	<title>Comments on: Game design as an educational activity</title>
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	<description>Thoughts About Empowering Students with Technology</description>
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		<title>By: Tony Forster</title>
		<link>http://blog.genyes.org/index.php/2007/04/23/game-design-as-an-educational-activity/comment-page-1/#comment-460</link>
		<dc:creator>Tony Forster</dc:creator>
		<pubDate>Tue, 01 May 2007 02:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2007/04/23/game-design-as-an-educational-activity/#comment-460</guid>
		<description>We need to advocate for good engines. The learning curve at the entry point is very important for teachers and students. If its not right, it wont work. Squeak and Etoys dont have an easy entry for me, but their importance as the game engine of the OLPC is immense. Now is the time to analyse the learning curve and make it work as well as the Game maker one works.

More game engines at http://tonyforster.blogspot.com/2007/02/game-programming-tools.html

An alternative to google ranking:
Game Maker 460 delicious bookmarks
Scratch 516
Squeak 327
microworlds 42

Tony</description>
		<content:encoded><![CDATA[<p>We need to advocate for good engines. The learning curve at the entry point is very important for teachers and students. If its not right, it wont work. Squeak and Etoys dont have an easy entry for me, but their importance as the game engine of the OLPC is immense. Now is the time to analyse the learning curve and make it work as well as the Game maker one works.</p>
<p>More game engines at <a href="http://tonyforster.blogspot.com/2007/02/game-programming-tools.html" rel="nofollow">http://tonyforster.blogspot.com/2007/02/game-programming-tools.html</a></p>
<p>An alternative to google ranking:<br />
Game Maker 460 delicious bookmarks<br />
Scratch 516<br />
Squeak 327<br />
microworlds 42</p>
<p>Tony</p>
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		<title>By: Sylvia Martinez</title>
		<link>http://blog.genyes.org/index.php/2007/04/23/game-design-as-an-educational-activity/comment-page-1/#comment-287</link>
		<dc:creator>Sylvia Martinez</dc:creator>
		<pubDate>Wed, 25 Apr 2007 02:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2007/04/23/game-design-as-an-educational-activity/#comment-287</guid>
		<description>Well, I&#039;m really not sure about using Google for this purpose. Lots of these results are just due to common words (like &quot;game&quot;) 

Hey, by that measure, I could invent an extremely popular programming language just by calling it &quot;Britney Spears&quot; (34.7 million hits)!

Again, my point was to give teachers a list of options. it&#039;s going to be a personal choice, and I think some teachers will find different features of these various engines appealing to them.

I think your insights on the different languages are really valuable, but some of the features that you find intriguing are going to be obstacles for other people (and vice versa). I&#039;m not advocating for any engine in particular, just that people TRY IT.

i think we can agree on that!</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m really not sure about using Google for this purpose. Lots of these results are just due to common words (like &#8220;game&#8221;) </p>
<p>Hey, by that measure, I could invent an extremely popular programming language just by calling it &#8220;Britney Spears&#8221; (34.7 million hits)!</p>
<p>Again, my point was to give teachers a list of options. it&#8217;s going to be a personal choice, and I think some teachers will find different features of these various engines appealing to them.</p>
<p>I think your insights on the different languages are really valuable, but some of the features that you find intriguing are going to be obstacles for other people (and vice versa). I&#8217;m not advocating for any engine in particular, just that people TRY IT.</p>
<p>i think we can agree on that!</p>
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		<title>By: Bill Kerr</title>
		<link>http://blog.genyes.org/index.php/2007/04/23/game-design-as-an-educational-activity/comment-page-1/#comment-285</link>
		<dc:creator>Bill Kerr</dc:creator>
		<pubDate>Wed, 25 Apr 2007 01:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2007/04/23/game-design-as-an-educational-activity/#comment-285</guid>
		<description>rough and ready google seach:
* microworlds 370,000 hits
* logo programming 125 million hits (35 years old)
* Game Maker 27.7 million hits (about 7 years old)
* Etoys 2.5 million hits
* Squeak 5.7 million hits

How do we explain these stats, the comparatively low microworlds figure? I don&#039;t think it&#039;s just because of teachers not &quot;getting it&quot;, it also had something to do with the implementation

At the time I moved away from Microworlds (5-6 years) ago and started using Game Maker, the UI of MicroWorlds was clunky, old fashioned and the program itself was quite buggy. The logo world seemed to lack energy and youth. With Game Maker, the UI and products looked professional and comparable to good 2D game engines and there was a vibrant, growing community

If only Seymour Papert and Brian Harvey (Berkely logo adapted by George Mills to MSW logo) could have collaborated, if only object logo had been successful ... there was a great product there that was never developed to its full potential IMHO

Now Seymour and Alan Kay (formerly Apple, Disney) are FOSS fans with the OLPC. I think that&#039;s great

btw I notice that etoys has the pen down / pen up of logo, expanded to include dots for example to track car acceleration etc.

I hasten to add that under the hood any version of logo, as a version of LISP, is better than Game Maker from a Computer Science viewpoint. But that&#039;s a hard one to sell to the kids. We need the great drag and drop which is found in scratch, etoys and game maker to make a smooth start in those mixed year 9 classes</description>
		<content:encoded><![CDATA[<p>rough and ready google seach:<br />
* microworlds 370,000 hits<br />
* logo programming 125 million hits (35 years old)<br />
* Game Maker 27.7 million hits (about 7 years old)<br />
* Etoys 2.5 million hits<br />
* Squeak 5.7 million hits</p>
<p>How do we explain these stats, the comparatively low microworlds figure? I don&#8217;t think it&#8217;s just because of teachers not &#8220;getting it&#8221;, it also had something to do with the implementation</p>
<p>At the time I moved away from Microworlds (5-6 years) ago and started using Game Maker, the UI of MicroWorlds was clunky, old fashioned and the program itself was quite buggy. The logo world seemed to lack energy and youth. With Game Maker, the UI and products looked professional and comparable to good 2D game engines and there was a vibrant, growing community</p>
<p>If only Seymour Papert and Brian Harvey (Berkely logo adapted by George Mills to MSW logo) could have collaborated, if only object logo had been successful &#8230; there was a great product there that was never developed to its full potential IMHO</p>
<p>Now Seymour and Alan Kay (formerly Apple, Disney) are FOSS fans with the OLPC. I think that&#8217;s great</p>
<p>btw I notice that etoys has the pen down / pen up of logo, expanded to include dots for example to track car acceleration etc.</p>
<p>I hasten to add that under the hood any version of logo, as a version of LISP, is better than Game Maker from a Computer Science viewpoint. But that&#8217;s a hard one to sell to the kids. We need the great drag and drop which is found in scratch, etoys and game maker to make a smooth start in those mixed year 9 classes</p>
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		<title>By: Sylvia Martinez</title>
		<link>http://blog.genyes.org/index.php/2007/04/23/game-design-as-an-educational-activity/comment-page-1/#comment-275</link>
		<dc:creator>Sylvia Martinez</dc:creator>
		<pubDate>Tue, 24 Apr 2007 17:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2007/04/23/game-design-as-an-educational-activity/#comment-275</guid>
		<description>Thanks for the update, Bill.

I think, though, you are wrong about MicroWorlds. It&#039;s actually a good example of why some things are free, some things are open source, and some are commercial products. There&#039;s room for all of them, and reasons to choose between them. 

Free software is not free if you spend your precious time and can&#039;t make it work. There are many open source and free Logo programming languages (a few listed here), but they lack documentation and many times are buggy. I believe that many teachers want to jump into game making, but don&#039;t want to spend their time fussing around with buggy, undocumented experiemental programs.

MicroWorlds costs money, but is stable, works on current OS machines, has teacher resources and lots of support from the company that makes it. I think the value is clearly there.

To make a viable open source option, like Linux, there have to be enough programmmers invested in the upkeep to make it work. As you say in your blog post, Scratch may look good on paper, but is still a work in progress.

Now with OLPC, this may change as the user base widens, but that is yet to be seen.</description>
		<content:encoded><![CDATA[<p>Thanks for the update, Bill.</p>
<p>I think, though, you are wrong about MicroWorlds. It&#8217;s actually a good example of why some things are free, some things are open source, and some are commercial products. There&#8217;s room for all of them, and reasons to choose between them. </p>
<p>Free software is not free if you spend your precious time and can&#8217;t make it work. There are many open source and free Logo programming languages (a few listed here), but they lack documentation and many times are buggy. I believe that many teachers want to jump into game making, but don&#8217;t want to spend their time fussing around with buggy, undocumented experiemental programs.</p>
<p>MicroWorlds costs money, but is stable, works on current OS machines, has teacher resources and lots of support from the company that makes it. I think the value is clearly there.</p>
<p>To make a viable open source option, like Linux, there have to be enough programmmers invested in the upkeep to make it work. As you say in your blog post, Scratch may look good on paper, but is still a work in progress.</p>
<p>Now with OLPC, this may change as the user base widens, but that is yet to be seen.</p>
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		<title>By: Bill Kerr</title>
		<link>http://blog.genyes.org/index.php/2007/04/23/game-design-as-an-educational-activity/comment-page-1/#comment-272</link>
		<dc:creator>Bill Kerr</dc:creator>
		<pubDate>Tue, 24 Apr 2007 15:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2007/04/23/game-design-as-an-educational-activity/#comment-272</guid>
		<description>Game maker is not open source and would have to be described as having from free (previously) to commercial today. I recently wrote a blog &lt;a href=&#039;http://billkerr2.blogspot.com/2007/04/comparing-game-maker-with-etoys-squeak.html&#039; rel=&quot;nofollow&quot;&gt;comparing Game Maker with Etoys / Squeak&lt;/a&gt;

&lt;a href=&#039;http://billkerr2.blogspot.com/2007/03/scratch.html&#039; rel=&quot;nofollow&quot;&gt;Scratch &lt;/a&gt; seems the best to me now for getting started but I also like Etoys a lot and it&#039;s being distributed on the OLPC

I love logo but moved away from it because they could never get the implementation quite right IMO. Pity that MicroWorlds wasn&#039;t developed as a FOSS product years ago

Toontalk, very cool, totally visual programming - hard to develop worksheets for it though :-)</description>
		<content:encoded><![CDATA[<p>Game maker is not open source and would have to be described as having from free (previously) to commercial today. I recently wrote a blog <a href='http://billkerr2.blogspot.com/2007/04/comparing-game-maker-with-etoys-squeak.html' rel="nofollow">comparing Game Maker with Etoys / Squeak</a></p>
<p><a href='http://billkerr2.blogspot.com/2007/03/scratch.html' rel="nofollow">Scratch </a> seems the best to me now for getting started but I also like Etoys a lot and it&#8217;s being distributed on the OLPC</p>
<p>I love logo but moved away from it because they could never get the implementation quite right IMO. Pity that MicroWorlds wasn&#8217;t developed as a FOSS product years ago</p>
<p>Toontalk, very cool, totally visual programming &#8211; hard to develop worksheets for it though <img src='http://blog.genyes.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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