<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Halo 3 shines harsh light on games in education</title>
	<atom:link href="http://blog.genyes.org/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.genyes.org/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=halo-3-shines-harsh-light-on-games-in-education</link>
	<description>Thoughts About Empowering Students with Technology</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:39:28 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: Sylvia Martinez</title>
		<link>http://blog.genyes.org/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/comment-page-1/#comment-5745</link>
		<dc:creator>Sylvia Martinez</dc:creator>
		<pubDate>Mon, 01 Oct 2007 14:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/#comment-5745</guid>
		<description>Pete,
Your comment is a very important one. Working in the game industry, it&#039;s very clear that 99.9% of all game designers and programmers, and a very high percentage of the testers and artists are avid gamers themselves. They live, breathe and love games and it shows in their work. This is not true in the world of games developed for schools. First, it&#039;s just impossible to become a second grader again! Seriously, it&#039;s just a fact that games for schools are designed to be SOLD, not played.

Jason,
If you are interested in a more expanded discussion of the impact of measuring educational outcomes and meeting standards in educational game design, I wrote more about that in a paper presented in an Australian computers in education conference last year. 
http://genyes.org/programs/supplemental/edgames

Brad,
Sorry your comment got caught in the spam catcher for a couple of days. I agree with you, there is no doubt that gamers learn a lot of from games. Strategy, planning, even social skills are necessary to complete many game objectives. The problem comes when trying to align these things with &quot;content&quot; as defined by state curriculum and measured by standardized tests. I think the question has to be whether our goals as a society are truely aligned with standards, and truely measured by our current tests. And that&#039;s a whole other conversation!</description>
		<content:encoded><![CDATA[<p>Pete,<br />
Your comment is a very important one. Working in the game industry, it&#8217;s very clear that 99.9% of all game designers and programmers, and a very high percentage of the testers and artists are avid gamers themselves. They live, breathe and love games and it shows in their work. This is not true in the world of games developed for schools. First, it&#8217;s just impossible to become a second grader again! Seriously, it&#8217;s just a fact that games for schools are designed to be SOLD, not played.</p>
<p>Jason,<br />
If you are interested in a more expanded discussion of the impact of measuring educational outcomes and meeting standards in educational game design, I wrote more about that in a paper presented in an Australian computers in education conference last year.<br />
<a href="http://genyes.org/programs/supplemental/edgames" rel="nofollow">http://genyes.org/programs/supplemental/edgames</a></p>
<p>Brad,<br />
Sorry your comment got caught in the spam catcher for a couple of days. I agree with you, there is no doubt that gamers learn a lot of from games. Strategy, planning, even social skills are necessary to complete many game objectives. The problem comes when trying to align these things with &#8220;content&#8221; as defined by state curriculum and measured by standardized tests. I think the question has to be whether our goals as a society are truely aligned with standards, and truely measured by our current tests. And that&#8217;s a whole other conversation!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason</title>
		<link>http://blog.genyes.org/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/comment-page-1/#comment-5744</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 01 Oct 2007 14:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/#comment-5744</guid>
		<description>A couple of things I wanted to add:

In reference to Pete&#039;s comment about user focus, the August issue of Wired talked about the user testing that Bungie did for Halo 3. They took advantage of the &quot;machinery&quot; built by Microsoft to do testing on tradtional software products in order to tune their game experience. I too think the focus on the user is awesome, but it adds a tremendous amount of complexity and cost to the development process.

Not every game needs to have a huge budget to be successful. It&#039;s great to watch the XBox Live Arcade develop and grow because it&#039;s becoming a very viable way to develop and release on the cheap. This is HUGELY important to gaming in education because it proves it can be done.

Secondly, I think there are some great examples of educational games that can be cross-over hits. Expanding your market from schools to everyone really helps you be successful. Muzzy Lane&#039;s Making History is one example.

This supports your conclusion that &quot;educational games will not be developed or marketed the same way as other video games&quot;. For me, the true complexity lies in supporting state standards and in showing mastery. Halo 3 has a large array of data collection allowing your friends to go online and see how you did. We need to develop similar ways of measuring learning in educational games that shows improvement and learning in a way that validates the time spent playing games.

For a wide array of parents, teachers, and administrators I think gaming has a stigma attached. Finding ways to help them understand that games aren&#039;t all about killing, that games have built in systemic teachings (problem solving, analysis, etc.), and that games can help kids get a deeper mastery of subject matter by immersing them in the subject matter is extremely important. Sadly, I think it&#039;s a &quot;chicken or egg type problem&quot;...</description>
		<content:encoded><![CDATA[<p>A couple of things I wanted to add:</p>
<p>In reference to Pete&#8217;s comment about user focus, the August issue of Wired talked about the user testing that Bungie did for Halo 3. They took advantage of the &#8220;machinery&#8221; built by Microsoft to do testing on tradtional software products in order to tune their game experience. I too think the focus on the user is awesome, but it adds a tremendous amount of complexity and cost to the development process.</p>
<p>Not every game needs to have a huge budget to be successful. It&#8217;s great to watch the XBox Live Arcade develop and grow because it&#8217;s becoming a very viable way to develop and release on the cheap. This is HUGELY important to gaming in education because it proves it can be done.</p>
<p>Secondly, I think there are some great examples of educational games that can be cross-over hits. Expanding your market from schools to everyone really helps you be successful. Muzzy Lane&#8217;s Making History is one example.</p>
<p>This supports your conclusion that &#8220;educational games will not be developed or marketed the same way as other video games&#8221;. For me, the true complexity lies in supporting state standards and in showing mastery. Halo 3 has a large array of data collection allowing your friends to go online and see how you did. We need to develop similar ways of measuring learning in educational games that shows improvement and learning in a way that validates the time spent playing games.</p>
<p>For a wide array of parents, teachers, and administrators I think gaming has a stigma attached. Finding ways to help them understand that games aren&#8217;t all about killing, that games have built in systemic teachings (problem solving, analysis, etc.), and that games can help kids get a deeper mastery of subject matter by immersing them in the subject matter is extremely important. Sadly, I think it&#8217;s a &#8220;chicken or egg type problem&#8221;&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad</title>
		<link>http://blog.genyes.org/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/comment-page-1/#comment-5691</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Sat, 29 Sep 2007 19:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/#comment-5691</guid>
		<description>As a gamer myself I see the educational benefit of some of these games for our children. These games have changed the way students respond to problems and, more importantly how they connect and respond to one another. As an administrator, the kids get a kick out of the fact that play some of the same games that they do. Obviously not to the same extent but I play them just the same. 

Take a game, for example, like World of Warcraft (http://tinyurl.com/hfzmt) It is a multiplayer online role-playing game that requires high level problem solving and collaboration to complete the game&#039;s objective. It can be argued that this type of game is more social than some face to face social activities. 

Games like Civilization (http://www.civ3.com/) really get into what it takes to create a society and how to work together to  achieve a common goal. 

So we can create the perfect educational games, but I think its also important to recognize these types of games for their educational value as well. 

Cheers</description>
		<content:encoded><![CDATA[<p>As a gamer myself I see the educational benefit of some of these games for our children. These games have changed the way students respond to problems and, more importantly how they connect and respond to one another. As an administrator, the kids get a kick out of the fact that play some of the same games that they do. Obviously not to the same extent but I play them just the same. </p>
<p>Take a game, for example, like World of Warcraft (<a href="http://tinyurl.com/hfzmt" rel="nofollow">http://tinyurl.com/hfzmt</a>) It is a multiplayer online role-playing game that requires high level problem solving and collaboration to complete the game&#8217;s objective. It can be argued that this type of game is more social than some face to face social activities. </p>
<p>Games like Civilization (<a href="http://www.civ3.com/" rel="nofollow">http://www.civ3.com/</a>) really get into what it takes to create a society and how to work together to  achieve a common goal. </p>
<p>So we can create the perfect educational games, but I think its also important to recognize these types of games for their educational value as well. </p>
<p>Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pete</title>
		<link>http://blog.genyes.org/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/comment-page-1/#comment-5653</link>
		<dc:creator>pete</dc:creator>
		<pubDate>Fri, 28 Sep 2007 15:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2007/09/27/halo-3-shines-harsh-light-on-games-in-education/#comment-5653</guid>
		<description>Sylvia,
I am particularly impressed by how much attention is placed by developers on the &quot;user experience&quot;. They field test endlessly, get feedback, and make changes to the game (no matter how much the developers like a feature) if any detail of the game is too frustating, too easy, not fun.
They are sooo user focused.

I wish every teacher and every educational software developer would adopt this commitment to the user, the learner.

pete</description>
		<content:encoded><![CDATA[<p>Sylvia,<br />
I am particularly impressed by how much attention is placed by developers on the &#8220;user experience&#8221;. They field test endlessly, get feedback, and make changes to the game (no matter how much the developers like a feature) if any detail of the game is too frustating, too easy, not fun.<br />
They are sooo user focused.</p>
<p>I wish every teacher and every educational software developer would adopt this commitment to the user, the learner.</p>
<p>pete</p>
]]></content:encoded>
	</item>
</channel>
</rss>

