<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Grand Theft Auto 4 and other thoughts about video games in education</title>
	<atom:link href="http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=grand-theft-auto-4-and-other-thoughts-about-video-games-in-education</link>
	<description>Thoughts About Empowering Students with Technology</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:39:28 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: Eileen</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-41678</link>
		<dc:creator>Eileen</dc:creator>
		<pubDate>Tue, 09 Sep 2008 05:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-41678</guid>
		<description>I agree with the game sales, I have a 14 year old boy who is a big gamer.  I am lucky that he loves school and has great grades as well as an amazing attitude.  I also have 2 girls 9 and 5, they like to play on the computer also.  I have found a great educational site online that will allow me to see how they are doing as well as pick the subject for them to work on.  You can check it out yourself at http://www.k5stars.com</description>
		<content:encoded><![CDATA[<p>I agree with the game sales, I have a 14 year old boy who is a big gamer.  I am lucky that he loves school and has great grades as well as an amazing attitude.  I also have 2 girls 9 and 5, they like to play on the computer also.  I have found a great educational site online that will allow me to see how they are doing as well as pick the subject for them to work on.  You can check it out yourself at <a href="http://www.k5stars.com" rel="nofollow">http://www.k5stars.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sylvia Martinez</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-22696</link>
		<dc:creator>Sylvia Martinez</dc:creator>
		<pubDate>Mon, 19 May 2008 18:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-22696</guid>
		<description>Hi Ian,
Long tail implies that a product serves multiple markets with little change, or that a supply chain can handle small product volume efficiently. Neither is the case here. You can definitely make a case for small consumer games, since the consumer market is large. The point of my post is that the school market is small and very demanding. It&#039;s not the same.</description>
		<content:encoded><![CDATA[<p>Hi Ian,<br />
Long tail implies that a product serves multiple markets with little change, or that a supply chain can handle small product volume efficiently. Neither is the case here. You can definitely make a case for small consumer games, since the consumer market is large. The point of my post is that the school market is small and very demanding. It&#8217;s not the same.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian H.</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-22523</link>
		<dc:creator>Ian H.</dc:creator>
		<pubDate>Sat, 17 May 2008 20:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-22523</guid>
		<description>I wonder if the big-budget blockbuster model is the right one for educational video games.  Lots of small publishers are using Microsoft&#039;s XBLA and Sony&#039;s Playstation Network to sell small enjoyable games through long-tail economics.  If educational publishers can find a wide audience selling smaller games, they can still be profitable and enjoyable...</description>
		<content:encoded><![CDATA[<p>I wonder if the big-budget blockbuster model is the right one for educational video games.  Lots of small publishers are using Microsoft&#8217;s XBLA and Sony&#8217;s Playstation Network to sell small enjoyable games through long-tail economics.  If educational publishers can find a wide audience selling smaller games, they can still be profitable and enjoyable&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sylvia martinez</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-21951</link>
		<dc:creator>sylvia martinez</dc:creator>
		<pubDate>Mon, 12 May 2008 22:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-21951</guid>
		<description>Julz,
I&#039;ve never actually used the Alice game development programs, but in general, game design is a terrific learning experience for kids. It puts them in charge of the computer, instead of the other way around.

It&#039;s all about the learning environment, and the teacher is the chief architect of the learning environment.</description>
		<content:encoded><![CDATA[<p>Julz,<br />
I&#8217;ve never actually used the Alice game development programs, but in general, game design is a terrific learning experience for kids. It puts them in charge of the computer, instead of the other way around.</p>
<p>It&#8217;s all about the learning environment, and the teacher is the chief architect of the learning environment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ~julz</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-21948</link>
		<dc:creator>~julz</dc:creator>
		<pubDate>Mon, 12 May 2008 22:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-21948</guid>
		<description>Sylvia, I believe you are absolutely right on. Greg, I agree with you and your son - interaction, community, challenge, control, context, and relevance - these are some of the takeaways for educators. It doesn&#039;t take $100 million dollars to teach using these concepts but it does take educators who engage in such concepts themselves. What are your thoughts on Alice and Storytelling Alice?</description>
		<content:encoded><![CDATA[<p>Sylvia, I believe you are absolutely right on. Greg, I agree with you and your son &#8211; interaction, community, challenge, control, context, and relevance &#8211; these are some of the takeaways for educators. It doesn&#8217;t take $100 million dollars to teach using these concepts but it does take educators who engage in such concepts themselves. What are your thoughts on Alice and Storytelling Alice?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gary S. Stager</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-21615</link>
		<dc:creator>Gary S. Stager</dc:creator>
		<pubDate>Sat, 10 May 2008 03:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-21615</guid>
		<description>Brian,

I learned an awful lot about kid&#039;s learning and instructional design by taking them out to play kickball and working at summer camps.

You must admit that video games have extra special powers for freaking adults out. You either &quot;hate&quot; them or believe that the only way to reach kids is by embracing the magic of games. 

Every game doesn&#039;t appeal to every kid and some kids - believe it or not - don&#039;t play video games at all. 

Sylvia expertly debunks the economic possibilities of making compelling games that kids will play that do what schools want them to do - deliver content. No amount of development money in the world will make dancing fractions interesting or educational.

It seems funny how deeply educators embrace and then hold on to myths. Sylvia developed educational games for one of (if not the only) software publisher to make real money and then was VP of development for a video game company where she developed one of the first X-Box titles. Of course, Marc Prensky and the Serious Games guys who wish and hope that video games can revolutionize education, without ever producing anything that a customer would actually pay for,  must know better.</description>
		<content:encoded><![CDATA[<p>Brian,</p>
<p>I learned an awful lot about kid&#8217;s learning and instructional design by taking them out to play kickball and working at summer camps.</p>
<p>You must admit that video games have extra special powers for freaking adults out. You either &#8220;hate&#8221; them or believe that the only way to reach kids is by embracing the magic of games. </p>
<p>Every game doesn&#8217;t appeal to every kid and some kids &#8211; believe it or not &#8211; don&#8217;t play video games at all. </p>
<p>Sylvia expertly debunks the economic possibilities of making compelling games that kids will play that do what schools want them to do &#8211; deliver content. No amount of development money in the world will make dancing fractions interesting or educational.</p>
<p>It seems funny how deeply educators embrace and then hold on to myths. Sylvia developed educational games for one of (if not the only) software publisher to make real money and then was VP of development for a video game company where she developed one of the first X-Box titles. Of course, Marc Prensky and the Serious Games guys who wish and hope that video games can revolutionize education, without ever producing anything that a customer would actually pay for,  must know better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian C. Smith</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-21426</link>
		<dc:creator>Brian C. Smith</dc:creator>
		<pubDate>Wed, 07 May 2008 17:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-21426</guid>
		<description>I agree that we can&#039;t take the aspects of an engaging high end game and insert them into education.  What I&#039;m getting at is that educators could learn a thing or two about their own instructional design and about creating problem-based learning experiences that bring in aspects like assuming roles and collaboration.  I don&#039;t think we should ever assume that taking the same aspects and applying them to classroom learning experiences will result in a engagement level on par with GTA IV or Halo 3.  But I do believe that by pulling some degree of gaming aspects, educators can raised the engagement in their classrooms to a level that interests most learners.</description>
		<content:encoded><![CDATA[<p>I agree that we can&#8217;t take the aspects of an engaging high end game and insert them into education.  What I&#8217;m getting at is that educators could learn a thing or two about their own instructional design and about creating problem-based learning experiences that bring in aspects like assuming roles and collaboration.  I don&#8217;t think we should ever assume that taking the same aspects and applying them to classroom learning experiences will result in a engagement level on par with GTA IV or Halo 3.  But I do believe that by pulling some degree of gaming aspects, educators can raised the engagement in their classrooms to a level that interests most learners.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sylvia Martinez</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-21424</link>
		<dc:creator>Sylvia Martinez</dc:creator>
		<pubDate>Wed, 07 May 2008 17:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-21424</guid>
		<description>Dave,
You are right, it would not be fair to compare existing educational games to GTA4. I didn&#039;t do that. I just talked about how the K-12 market for video games will never be strong enough to pay for the development of any game, much less a $100 million dollar game. It&#039;s simply a study in contrasts.

Reader Rabbit and Math Blaster (disclosure: I used to work for the company that made Math Blaster) were both invented in the 80&#039;s. For at least a decade, they cost at least $40 a copy, and parents bought them. If they had to rely on the school market, those products never would have made money either. Now that you can buy them for $10, there is simply no money to produce new games. That&#039;s why all you see are cookie-cutter games based on the latest licensed character that just retread old matching games with new cartoon faces.

Greg and Julia, I also think that COTS (commercial games) do teach the player lots of things. There is obviously learning going on. I think some teachers are making excellent use in their classrooms by facilitating discussion and lessons using the games as the baseline experience. It&#039;s just the wrong conclusion to draw that someday, some design will come along and trick kids into loving algebra the same way. There is a huge gap of logic there, but still, I hear, &quot;..if only we could harness the power of video games in education...&quot; way too much.

I think it distracts us from exploring the real lessons of video games in education, which, as Greg succinctly put it, has to do with control and community, not twitch speed.</description>
		<content:encoded><![CDATA[<p>Dave,<br />
You are right, it would not be fair to compare existing educational games to GTA4. I didn&#8217;t do that. I just talked about how the K-12 market for video games will never be strong enough to pay for the development of any game, much less a $100 million dollar game. It&#8217;s simply a study in contrasts.</p>
<p>Reader Rabbit and Math Blaster (disclosure: I used to work for the company that made Math Blaster) were both invented in the 80&#8242;s. For at least a decade, they cost at least $40 a copy, and parents bought them. If they had to rely on the school market, those products never would have made money either. Now that you can buy them for $10, there is simply no money to produce new games. That&#8217;s why all you see are cookie-cutter games based on the latest licensed character that just retread old matching games with new cartoon faces.</p>
<p>Greg and Julia, I also think that COTS (commercial games) do teach the player lots of things. There is obviously learning going on. I think some teachers are making excellent use in their classrooms by facilitating discussion and lessons using the games as the baseline experience. It&#8217;s just the wrong conclusion to draw that someday, some design will come along and trick kids into loving algebra the same way. There is a huge gap of logic there, but still, I hear, &#8220;..if only we could harness the power of video games in education&#8230;&#8221; way too much.</p>
<p>I think it distracts us from exploring the real lessons of video games in education, which, as Greg succinctly put it, has to do with control and community, not twitch speed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Mora</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-21422</link>
		<dc:creator>Dave Mora</dc:creator>
		<pubDate>Wed, 07 May 2008 16:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-21422</guid>
		<description>As a father that is a geek. Their is something that lacks educational games. All educational software are still based on Reader Rabit of the early 90&#039;s. They run on Macromedia Studio and are simply not entertaining to todays tech savy kids. 

I mean when I was growing up. Where in the World is Carmen Sandiego was awesome it was text based but it was exiting because it was a new media. Kids now (including my self) will no longer find that game fun. 

Also I don&#039;t think is fair that you compare games like GTA4 against any education title because kids are not buying GTA4. Adults are. I got the game for my wife and when stores in California and other states only sale the game to 17+ is not fair to state kids are not interested in educational software. 

But, good education software still exist but I think parents are responsible to take the time and find them. My daughter is 2 years old and we use TuxPaint and TuxMath. This games are not best looking but the interaction that my daughter and I have makes the game fun and exiting for her to learn. 

I think if educational developers make games that require the parents to be part of it also. The quality of the game and experience will be alot better and kids would learn more while having fun. 

You don&#039;t have to spend millions to make an awesome game. Just make the gameplay fun. (Tetris is not an expensive franchise, but it sells Trillions). 

Okay I think this is the longest post I have ever written. 

P.S. I enjoy your blog!</description>
		<content:encoded><![CDATA[<p>As a father that is a geek. Their is something that lacks educational games. All educational software are still based on Reader Rabit of the early 90&#8242;s. They run on Macromedia Studio and are simply not entertaining to todays tech savy kids. </p>
<p>I mean when I was growing up. Where in the World is Carmen Sandiego was awesome it was text based but it was exiting because it was a new media. Kids now (including my self) will no longer find that game fun. </p>
<p>Also I don&#8217;t think is fair that you compare games like GTA4 against any education title because kids are not buying GTA4. Adults are. I got the game for my wife and when stores in California and other states only sale the game to 17+ is not fair to state kids are not interested in educational software. </p>
<p>But, good education software still exist but I think parents are responsible to take the time and find them. My daughter is 2 years old and we use TuxPaint and TuxMath. This games are not best looking but the interaction that my daughter and I have makes the game fun and exiting for her to learn. </p>
<p>I think if educational developers make games that require the parents to be part of it also. The quality of the game and experience will be alot better and kids would learn more while having fun. </p>
<p>You don&#8217;t have to spend millions to make an awesome game. Just make the gameplay fun. (Tetris is not an expensive franchise, but it sells Trillions). </p>
<p>Okay I think this is the longest post I have ever written. </p>
<p>P.S. I enjoy your blog!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg Thompson</title>
		<link>http://blog.genyes.org/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/comment-page-1/#comment-21418</link>
		<dc:creator>Greg Thompson</dc:creator>
		<pubDate>Wed, 07 May 2008 16:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.genyes.com/index.php/2008/05/07/grand-theft-auto-4-and-other-thoughts-about-video-games-in-education/#comment-21418</guid>
		<description>Sylvia,

You are correct, when it comes down to it . . . the dollars don&#039;t make sense.

I do agree with Brian, that it is about what we can learn from the attraction and level of involvement in the gaming world. My son and daughter love Runescape and on more than one occasion I have taken time out to sit and talk with them about what they are doing and what draws them to the game - after all it certainly isn&#039;t the most wonderfully aesthetic game out there.

My son has given some interesting insight into why he loves playing the game:

- Interaction with the other players
- Community. He is part of a clan that is, daily, involved in group events
- The challenge of increasing knowledge in order to increase &quot;skill&quot; levels
- He has control over his context
- It has a feel of one of his favorite time periods, the Renaissance

There is more, but it always strikes me that two of the most consistent factors in his responses are:

- Community
- Control

It is a place to build community, to work together, to struggle and succeed and fail together. It is a place where he has power over his learning and development - he can dig into what most interests him and can change his mind and go another direction.

Schools do none of this. They are places or routine and tradition. These routines and tradition go contrary to the normal human instinct which is to follow our natural curiosity and seek people to learn with. Schools isolate the student and pit him/her against all the other isolated classmates in the room. Schools are not about discovery, but learning that which is prescribed and never more (I have heard many stories from students about teachers who told them they did &quot;too much&quot; on their assignments and to only do what was required from then on).

No, we don&#039;t need $100 million video games to make schools better - we need to reinvent what schooling is and to use the anecdotal, quantitative information that can be gleaned from talking with kids about the process and reasons for playing video games.</description>
		<content:encoded><![CDATA[<p>Sylvia,</p>
<p>You are correct, when it comes down to it . . . the dollars don&#8217;t make sense.</p>
<p>I do agree with Brian, that it is about what we can learn from the attraction and level of involvement in the gaming world. My son and daughter love Runescape and on more than one occasion I have taken time out to sit and talk with them about what they are doing and what draws them to the game &#8211; after all it certainly isn&#8217;t the most wonderfully aesthetic game out there.</p>
<p>My son has given some interesting insight into why he loves playing the game:</p>
<p>- Interaction with the other players<br />
- Community. He is part of a clan that is, daily, involved in group events<br />
- The challenge of increasing knowledge in order to increase &#8220;skill&#8221; levels<br />
- He has control over his context<br />
- It has a feel of one of his favorite time periods, the Renaissance</p>
<p>There is more, but it always strikes me that two of the most consistent factors in his responses are:</p>
<p>- Community<br />
- Control</p>
<p>It is a place to build community, to work together, to struggle and succeed and fail together. It is a place where he has power over his learning and development &#8211; he can dig into what most interests him and can change his mind and go another direction.</p>
<p>Schools do none of this. They are places or routine and tradition. These routines and tradition go contrary to the normal human instinct which is to follow our natural curiosity and seek people to learn with. Schools isolate the student and pit him/her against all the other isolated classmates in the room. Schools are not about discovery, but learning that which is prescribed and never more (I have heard many stories from students about teachers who told them they did &#8220;too much&#8221; on their assignments and to only do what was required from then on).</p>
<p>No, we don&#8217;t need $100 million video games to make schools better &#8211; we need to reinvent what schooling is and to use the anecdotal, quantitative information that can be gleaned from talking with kids about the process and reasons for playing video games.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

