Posts Tagged ‘classroom’

Can students record a lecture?

Thursday, June 16th, 2011

Bob Sprankle writes a very interesting post on the Tech+Learning blog this month - Who has the Right? where he asks a lot of very good questions and offers some advice about the use of a LiveScribe pen to record audio from the classroom while taking notes.

But there are still lots of questions about this. It’s really more than just about this one technology – you can ponder about any recording device in the classroom from video cameras and phones to many laptops that have this capability.

Some questions this brings up:

  • Should a teacher be asked before recording? Does the law require consent, or merely notification?
  • What if the student has special needs for recording and playing back? Does it matter if there is an IEP in place or not?
  • Does a teacher have to have a “valid” reason to say no? If they simply don’t like the idea, does this negate the student’s right to an accessible education? A teacher couldn’t take a student’s glasses away just because they don’t like them.
  • Do wiretapping laws apply?
  • What if other students in the class are recorded? Is that fair/legal? Might it stop open classroom discussion?
  • If a student does record a lecture, does anyone (administrators, parents, etc.) have the right to ask for that recording?
  • Are there restrictions on what the student can do with the recording, such as post it online or give it to other students?
  • Are there any restrictions for teachers recording their own class? Do they need student/parent/school permission? Who owns that recording and what can it be used for?
  • Can a teacher record their own lecture and put it online? Can they sell it?

Common courtesy and knowing the law may not be enough to answer these questions!

Sylvia

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EdGamer Episode 8 – Sylvia Martinez Says YES to EdGaming

Sunday, April 17th, 2011

EdGamer Episode 8 – Sylvia Martinez Says YES to EdGaming is live!

Last week I had a wonderful time speaking with Zack Gilbert and Gerry James who do EdGamer podcasts over at EdReach, a new site where lots of educators are collaborating on blogs, podcasts, and more. It was fun (and funny) and we touched on a wide range of subjects beyond games, including how I got into designing games and the work of Generation YES.

And of course we talked mostly about games in the classroom – both the hype and the hope that exist out there. The podcast is a nicely edited version of our conversation. Sylvia Martinez Says YES to EdGaming

I so admire podcasters – editing is difficult and time consuming work! Hope there are many more EdGamer episodes, and I’d be happy to spend more time with the Click and Clack of Educational Gaming.

Sylvia

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Xtranormal Film Festival Contest

Friday, March 25th, 2011

Xtranormal is a cool online video creator. If you haven’t checked it out, give it a try. It’s a bit like a digital puppet theater, you write a script that includes stage directions for your characters, and then the characters “act out” your script. Your words come out of their mouths using text to speech. They provide quite a few options for characters, backgrounds and character actions – everything else is up to you.

There are obvious ways that this could be used in a classroom. It allows all aspects of the production process that are important to learning – planning, creating, sharing, and editing. It requires writing, always a good thing. It gives shy or quiet students, or students who are learning English the same “voice” as everyone else. Being able to quickly see and hear the results of your script and polish it endlessly is a real positive. This editing process is where the real learning happens, yet is often overlooked or rushed through in schools because it takes “too much” time. So this may be a be a good solution when real video production is too time consuming or too costly.

Now, you have to be careful – if you allow complete access to the site there is a gallery of user-submitted movies that have no guarantee of being appropriate. Xtranormal has an “education safe” setting that allows for some degree of protection.

However, the biggest issue of all – this is NOT free. When you sign up for an account, you get a few free “points” that you can use to buy characters and backgrounds. You can also get a discount as an educator by contacting them. There is a full explanation here.

If you read this blog – you know that I’m not an advocate of free stuff in all cases. There are certainly great free services, but increasingly I believe that you generally get what you pay for. We pay for hardware – if you want to do video production, you would pay for the cameras, for example.

Xtranormal is having a contest/film festival that might be just the ticket to get started. I believe you can enter the contest using your “free” points without having to spend any money. If anyone knows this is not true, let me know!

“Fame and fortune awaits you (maybe): submit your decision-themed film to the Xtranormal Film Festival between March 24 and April 14. Entrants are eligible to win their share of over $10,000 in prizes, and one lucky winner will be immortalized as an Xtranormal character.”

I’m not sure what a “decision-theme” is, but since the sponsor is Bing, and that’s their slogan, I suppose that’s the connection.

The contest is open to US residents over the age of 13. See all contest rules and entry instructions.

Sylvia

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Teacher working conditions are student learning conditions

Monday, December 6th, 2010

“Teacher working conditions are student learning conditions” – a quick Google search didn’t turn up the source for this quote, but I’ve heard it for years. It’s one of those simple yet profound statements that sums up interconnectedness, yet vast difference between teaching and learning. “Managing” these conditions on either side without the core involvement of the teacher or the student is just impossible.

In this new report, Transforming School Conditions, 14 accomplished teachers from urban districts around the country merge their own experience in high-needs schools with the best current education research, to discuss conditions that are are needed for teachers to teach all students effectively. Their recommendations for school policy and practice offer a guide to developing systems of support for meaningful and sustainable school reform.

Their recommendations highlight the need for any reforms in teaching to come with a high degree of involvement of the affected teachers — not to be delivered from the top down, outside in, or by an imaginary superhero. The changes have to come from those “at the coalface,” as they say in Australia, meaning those who are in the trenches doing the real work.

View TWC Virtual Magazine Report here (With embedded media)

View pdf of the report here

Bill Ferriter and Barnett Barry provide summaries and perspectives on this report if you don’t have time to read the whole thing (but you should!)

Sylvia

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Shipwrecks, sunken treasure, lost civilizations – nearly free stuff for classrooms

Wednesday, October 20th, 2010

The Museum of Underwater Archaeology (MUA) is pleased to offer several resources for classroom teachers. This page provides information on our “Holding History in Your Hand” kit which includes a written curriculum presenting the six steps of the archaeological process, replicas of artifacts for examination, videos, a sidescan sonar slideshow, bookmarks, and other activities for further exploration. This opportunity is free to all classroom teachers (there is a small fee to help cover shipping and packaging.

via The Museum of Underwater Archaeology About the MUA.

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Fearless Explorer

Tuesday, September 28th, 2010

Guest post by Joe Wood

Believe it or not, I wouldn’t consider myself a very techie person. I can’t set up a server, can barely understand the wireless network in our house, and have enough blackened sockets to know I should never be trusted with any electrical handy work. However, friends, family, and colleagues often call me for computer or cell phone technical support. No longer can I attend a family function without spending some time working on a computer problem. Recently, I purchased an iPad just because so many people were asking for help and yet I had never played with one for longer than five minutes at the Apple Store. Rather than calling myself a “techie,” I tend to think of myself as a “fearless explorer.”

How did this happen? Well, I blame the Federal Government. After all, they’re always the “bad guys,” right? In my case, the techiness started with an Enhancing Education Through Technology (EETT) Grant. In 2005 I decided to search for a job in a school district closer to home. While perusing EdJoin, I stumbled across a science position at a middle school right in my neighborhood. At the last minute I decided to apply and was offered the job. A few weeks later, after getting my classroom set up and meeting students and colleagues, my principal sent me over to the District Office to pick up my “computer stuff.” I wondered what might this “stuff” be? A laptop? Maybe one of those new LCD projectors? My previous school site had purchased one and since twenty-seven teachers shared it I was able to use it once to show my students a virtual frog dissection website. It was amazing!

When I arrived at the district office I met John, the Director of Technology Services, someone who would quickly become my mentor – whether he wanted to or not. John explained that the school district had been awarded an EETT grant, placing technology in every 7th and 8th grade science and social studies classroom. The goal of the grant was to use this technology to increase academic performance, while at the same time improving both student and teacher technology proficiency. Like a magician with a really deep hat, John started pulling out all of the hardware I would receive as participating teacher. I walked out of his office with a new laptop, a document camera, a LCD projector, and a wireless tablet. He also informed me that the following week fifteen student laptops, a printer, and a wireless access point would appear in my classroom. John tried his best to explain how each of these devices worked, but all I really heard was “flux capacitors” and “1.21 gigawatts.” It was as if Doc Brown from Back to the Future was talking to me himself.

Keep in mind, at this point in my life, I wasn’t totally clueless about technology. I had been using email for almost a decade, was quite adept at shopping on Amazon, and had successfully made it through college with Microsoft Word, Excel, and PowerPoint as my close, personal friends. However, I decided that the only way I would be successful at using this gear with a bunch of pre-pubescent adolescents was if I took it home and fearlessly explored. I also had an inkling that when those fifteen student laptops appeared that everything in my classroom might change and I would need to be a little more technology proficient.

I remember that first night quite vividly. I laid out all of my digital gifts on our large kitchen table. Once the laptop, projector, document camera, and wireless tablet were all neatly organized in a perfectly symmetrical manner, accompanied by their collection of cables and adaptors, I just stood there and stared. What do I do now? I started with the projector. Surely, hooking it up to the laptop couldn’t be that hard. I looked at the back of the projector and decided to begin with the power cable. That was easy. Digging into the recesses of my mind from the one other time I had used a LCD projector at my former school, I scanned the back of the projector, as well as the back of the laptop. “Hmm, there is a blue outlet on the back of the projector that matches the blue outlet on the back of the laptop,” I thought to myself, “I wonder if there is a cable that will connect these two?” Sure enough I found one that had two blue ends matching the outlets and it seemed to work. I played until midnight that evening piecing things together like a giant puzzle. Around 12:15am, when I finally had all of my technology connected, it dawned on me that I would have to reconstruct this mess in my classroom tomorrow! Doing the only smart thing I could think of, I used masking tape and a sharpie to label all of the ports and their corresponding cords, and gently packed them away.

The next morning I arrived at school just before 6:30 and amazingly it only took me 45 minutes to hook everything back up. Naturally, a couple of the pieces of tape had fallen off, I somehow ended up with an extra cable, and the wireless tablet only wanted to occasionally connect to its Bluetooth adapter. Regardless, I was up and running right around the same time my students started pouring into the room. Since I had spent nearly all night figuring out how to plug everything in, my lesson was a little less than stellar. Honestly, I can’t even remember what I actually taught that day. However, what I do remember was the look on every single kid’s face as they entered the classroom. It was that look of pure imagination and curiosity. In every period there was a palpable vibe of excitement emanating from the students.

“Whoa! Look at that Mr. Wood! We can see your desktop. What are you going to show us today?” “Hey, since you have your computer set up, does this mean we are going to start using the student laptops soon?” “My friends said they started using them last week in science. They sound cool.”

The following week the student computers did arrive and we completed our first technology project – a PowerPoint presentation about cells. Naturally, since this was our first computer project, not everything went as planned. One computer crashed, two refused to connect to the wireless network (I later discovered each computer had a wireless on/off switch), and nearly every PowerPoint presentation demonstrated that one could insert too many animations. However, during this project I witnessed the future of my teaching. As I walked around the room, I observed students who were completely excited, engaged, and enthralled by technology- infused learning. I noticed tables of students working in pairs, debating the best way to display a nucleus or cell wall and engrossed in scientific conversations about the difference between prokaryotic and eukaryotic cells. I watched students reflect, collaborate, solve problems, and search for information without any prompting from me. At the same time my students saw their teacher as a learner – as someone who didn’t have all the answers, but a person who was willing to be a fearless explorer and discover the solution with them.

PowerPoint was only the beginning. Since that day my students and I have fearlessly explored the use of blogs, wikis, cell phones, and even a virtual electron microscope. Some things worked out flawlessly, while other resources were only used during first period and then quickly abandoned for an alternative by the time second period students appeared. Teaching in an EETT classroom was a transformational experience in my career. Through the integration of technology, my classroom moved from a teacher-centered system to a student-centered learning environment. Along the way, I learned that computer expertise is not the secret to integrating technology – it’s simply a willingness to play, discover, and explore. Also, it never hurts to have some masking tape and a sharpie close by.

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This essay was written by Joe Wood, Teacher on Special Assignment in the Department of Professional Learning & Innovation of the San Juan Unified School District in California. Joe wrote this at the National Writing Project Summer Invitational at UC Davis. He shared it with us here at Generation YES and gave us permission to publish it.

This essay is a perfect expression of the kind of jump in and swim around with the students attitude towards technology that works so well in schools. Today, Joe is the district coordinator for San Juan’s GenYES program running in 6 middle schools as a result of this same EETT grant. Now he’s sharing his ‘fearless explorer” attitude with lots of teachers and student tech leaders district-wide.

For more information on the San Juan EETT program, watch this video, it’s great!

Sylvia

Previous posts about the San Juan Schools GenYES programs:

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Judges Announced for $200,000 Global Classroom Makeover Video Contest

Friday, September 24th, 2010

I’m going to be one of the judges for the $200,000 Global Classroom Makeover Video Contest, sponsored by eInstruction. We’ll be looking at music videos made by students and teachers demonstrating how they use (or envision using) technology to enhance the learning process.

Of course, no surprise to anyone who reads this blog, I’ll be looking for authentic student involvement and students doing real work using technology. Hopefully I won’t be seeing the same old stuff repurposed in new ways, and not just changes to teaching practice!

So submit your videos to the official contest website, no later than 11:59 p.m. on November 2, 2010.

Can’t wait!

Sylvia

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Classroom Makeover Contest Goes Global

Tuesday, August 31st, 2010

Classes in the U.S., Canada (excluding Quebec), South Africa, the United Kingdom, Australia, New Zealand and Puerto Rico are invited to submit short, creative music videos demonstrating how they would use technology to enhance their learning experience in the classroom. The 2009 video contest drew more than 15,000 people voting for their favorite videos online.

Entries for the 2010 Classroom Makeover Contest may be submitted via the official contest website, beginning August 23. Videos will be judged based on effective use of technology, portrayal of teachers and students working together, and overall creativity and spirit.

The contest closes at on November 2. On November 9, five finalists in each grade category (Kindergarten through fifth grade; sixth grade through eighth grade; and ninth grade through twelfth grade) will be selected and users will be welcomed to vote for the best submissions through November 29.

One grand prize winner will be announced for each grade category on or around December 9, 2010.

The winner in each category will receive a complete interactive classroom makeover.

Classroom Makeover Contest information here.

You can also follow the 2010 Classroom Makeover contest on Facebook and Twitter.

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Teachers’ Use of Educational Technology in U.S. Public Schools: 2009

Thursday, May 13th, 2010

New data from the U.S. government National Center for Educational Statistics: Teachers’ Use of Educational Technology in U.S. Public Schools: 2009.

This First Look report presents data from a spring 2009 Fast Response Survey System FRSS survey on the availability and use of educational technology by public elementary/secondary school teachers. The teacher survey includes information on the use of computers and Internet access in the classroom; availability and use of computing devices, software, and school or district networks including remote access by teachers; students’; use of educational technology; teachers’; preparation to use educational technology for instruction; and technology-related professional development activities. (released May 2010)

Some key highlights:

  • Teachers reported that they or their students used computers in the classroom during instructional time often (40 percent) or sometimes (29 percent)
  • Results differed by low and high poverty concentration of the schools for the percentage of teachers that reported their students used educational technology sometimes or often during classes to prepare written text (66 and 56 percent, respectively), learn or practice basic skills (61 and 83 percent, respectively), and develop and present multimedia presentations (47 and 36 percent, respectively)
  • The percentage of teachers that reported that the following activities prepared them (to a moderate or major extent) to make effective use of educational technology for instruction are 61 percent for professional development activities, 61 percent for training provided by school staff responsible for technology support and/or integration, and 78 percent for independent learning
  • Of the teachers who participated in technology-related professional development during the 12 months prior to completing the survey, 81 percent agreed that ―it met my goals and needs,‖ 88 percent agreed that ―it supported the goals and standards of my state, district, and school,‖ 87 percent agreed that ―it applied to technology available in my school,‖ and 83 percent agreed that ―it was available at convenient times and places

The data is broken down by school size and location, teacher experience, and lots of other variables. They asked about blogs, wikis and other social media, both for parent and student communication as well as class assignments. so if you want to know what percentage of teachers have students contribute to blogs or wikis, and how that varies urban to rural, poverty level, or by years of teacher experience, it’s all here. (Overall, 12% rarely, 9% sometimes/often) There are little variations to ponder, like how the biggest response for “rarely” is from big urban schools.

And that carries throughout – high poverty schools do have and use computers, but the students are doing test prep, not creative work.

So – a treasure trove here for data fans out there…

Update – here’s the link to the raw data.

Sylvia

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Teacher PLC at the Learning Games Network

Wednesday, December 2nd, 2009

Teacher PLC | Learning Games Network

Are you a teacher interested in using games in the classroom? Help design a new Professional Learning Community (PLC) at the Learning Games Network.

The PLC will provide a forum for teachers to share experiences and ideas for using existing games in the classroom, as well as discuss ideas and concepts for where games could fill gaps and niches in curricula. Teachers involved in technology will also have the opportunity for professional development in workshops with developers and producers.

Be sure to fill out the short survey to share your interests and sign up for more information. Pass this on to other educators interested in games!

Sylvia

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