Posts Tagged ‘creativity’

Games, technology, creativity, and creative reporting

Friday, November 4th, 2011

A new study came out from Michigan State University this week - Information technology use and creativity: Findings from the Children and Technology Project by Linda A. Jackson , Edward A. Witt, , Alexander Ivan Games, Hiram E. Fitzgerald,  Alexander von Eye, Yong Zhao.

First problem – it’s behind a paywall. It costs $19.95, or becoming a subscriber of the journal, Computers in Human Behavior. Well, sure, I could pay for it, or better yet, I “know people” and could probably get it free, but then I can’t post it, and worse, I can’t link to it and therefore we (me + you out there) can’t talk about it. Even the links in the abstract to what the tests of creativity are based on do not go anywhere (see the funny little anchors?). The only other information from MSU is the press release.

Abstract
“This research examined relationships between children’s information technology (IT) use and their creativity. Four types of information technology were considered: computer use, Internet use, videogame playing and cell phone use. A multidimensional measure of creativity was developed based on and test of creative thinking. Participants were 491 12-year olds; 53% were female, 34% were African American and 66% were Caucasian American. Results indicated that videogame playing predicted of all measures of creativity. Regardless of gender or race, greater videogame playing was associated with greater creativity. Type of videogame (e.g., violent, interpersonal) was unrelated to videogame effects on creativity. Gender but not race differences were obtained in the amount and type of videogame playing, but not in creativity. Implications of the findings for future research to test the causal relationship between videogame playing and creativity and to identify mediator and moderator variables are discussed.

Highlights ► Positive relationship between videogame playing and creativity. ► Relationship held across types of videogames (e.g., violent, interpersonal). ► Despite gender and race differences in videogame playing, there were no gender or race difference in creativity.”

Already the abstract has got my antennae tuned. Did they really call videogame playing “Information Technology Use”? I mean, I see what they were going for – do the things kids do with common technology correlate to measures of creativity?

But it really makes me want to see the actual study. I wonder what the correlation was between the three other types of “information technology use” – computer use, Internet use, and cell phone use. What kind of “use” did they test? Was it a survey? What did they ask? Was it just hours? What were the kids doing?  What was the difference between Internet use and computer use (isn’t one a subset of the other?) Questions, questions, questions.

Plus, if ed tech enthusiasts are happy that creativity is linked to videogames, what does it mean that computer and Internet use did not show the same link? For learning game enthusiasts, what does it mean that the link to creativity didn’t depend on what kinds of games the kids played.

Next problem - the press picks up the story, reads the abstract (if we’re lucky) and proceeds to write a story that really isn’t what the research says. That’s true even just reading the abstract.

USA Today Headline - Research: Video games help with creativity in boys and girls starts off, “Here’s another reason to include The Legend of Zelda: Skyward Sword on those holiday shopping lists: children who play video games are more creative.”

OK, so the headline implies that video games are responsible for making children more creative – but the article is fairly carefully worded about assuming that playing videogames MAKES children creative.

The Register (an IT site from the UK) headlineKids! You get back in front of that Xbox right now: Playing videogames makes kids more creative. Positive news for gamers, and their parents. Hours in front of the glowing box hammering zombies as a youngster can make you more creative.”

Several commenters point out that correlation does not equal causation, but there are an equal number of commenters who believe that videogames cause children to be violent, so therefore we will have a lot more creative axe-murderers due to games. So it’s not like you can really look to the comments for wisdom.

There are lots of headlines that get it right, or at least use some caution, using words like “linked” or “tied” to connect creativity to videogames, but from my brief survey, plenty more that get it wrong.

Play More Video Games, Be More Creative? – Parenting.com
Study: Playing Video Games Promotes Creativity
Video Games Are Making Your Kids More Creative
Study Finds Games Make Kids More Creative

Repeat after me… Correlation is not causation!

Sylvia

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Gamestar Mechanic – Designing games through gameplay

Tuesday, May 10th, 2011

I spend a fair amount of time encouraging teachers to think about “games in learning” not just as students playing games, but student designing games and other digital experiences. Game design is a great combination of systems thinking and design, offers students a lot of choice within constraints that make for concentrated problem-solving, supports a collaborative classroom, and more. It’s everything most people hope for when we talk about 21st century skills and project-based learning.

One of the issues, however, is that many teachers think that they can’t teach programming. Programming is seen as too difficult, something that is done only by highly trained professionals — the proverbial “rocket scientist.” In reality, programming is just like any other subject. Lots of teachers learn how to teach things that may seem very difficult. I know if you stood me up in front of a class and told me to teach Advanced German or Organic Chemistry I’d run screaming from the room too! But every day, teachers get up and teach all sorts of difficult things – programming is no different.

The great thing today is that there are lots of ways to teach programming to all ages. I’ve written about a few of these options before, but Gamestar Mechanic is a new tool in this toolbox.

Gamestar Mechanic is not exactly a programming language – it’s more like a toolkit, where students can construct games of all kinds. It also provides game-like entry to game design – the initial steps are “challenges” that take you one step at a time, just like a game. There are some other cool features, like an online showcase and community. With initial funding from the MacArthur Foundation (see Digital Media in the Classroom Case Study: Gamestar Mechanic), Gamestar Mechanic was fully released to the public in Fall 2010.

If you are interested in game design for children, the Gamestar Mechanic website is well worth your time. It includes sections for parents and educators, and offers both a free version and a premium version that seem reasonable, with pricing and features both for home and school use.

Related wiki: Games in Education Resources

Sylvia

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Tinkering and creativity

Sunday, July 25th, 2010

In my Tinkering talk at ISTE (slides coming soon!), I shared the French word for tinkering which is “bricolage”. It’s a great word because it doesn’t just mean tinkering, it also carries a connotation of playfulness, art, and using found objects. Those French certainly have a way with words!

I especially like how Sherry Turkle, the famous educational researcher explained bricolage. “The bricoleur resembles the painter who stands back between brushstrokes, looks at the canvas, and only after this contemplation, decides what to do next.”

This week, Newsweek magazine gives us, The Creativity Crisis. “For the first time, research shows that American creativity is declining. What went wrong—and how we can fix it.” This article tackles the contradiction between America’s “standards-obsessed schools,” what we know about how children learn, and businesses who say that creativity is the number one attribute they need in new employees.

This perception of a different kind of problem solving, not the one taught in school with rigid steps and “right answers” – but one of playful invention, with room for serendipity, and respect for reflection seems to me to be at the heart of creativity. Because creativity is only meaningful in the act of CREATION – it’s not a feeling, or a mindset, or an outcome. But it CAN be taught, contrary to conventional wisdom, it’s not an inborn talent that you are either born with or not.

It’s about playful invention, and I believe that the notion of bricolage captures that perfectly, and is especially appropriate when talking about children.

Sylvia

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Thinking about summer professional development?

Tuesday, April 20th, 2010

If you are thinking about summer professional development, think about Constructing Modern Knowledge!

The 3rd annual Constructing Modern Knowledge summer institute will be July 12-15, 2009 in Manchester, NH USA (near Boston).

In addition to master educators and edtech pioneers, the Constructing Modern Knowledge 2010 faculty includes history educator James Loewen and bestselling author of Lies My Teacher Told Me; popular provocateur and author, Alfie Kohn; MacArthur Genius and incomparable school reformer, Deborah Meier; and children’s author, illustrator and animator, Peter Reynolds. Cynthia Solomon, Brian Silverman, Sylvia Martinez (that’s me!), Gary Stager and John Stetson round out the amazing faculty.

Constructing Modern Knowledge is a minds-on institute for educators committed to creativity, collaboration and computing. Participants have the opportunity to engage in intensive computer-rich project development with peers and a world-class faculty. Inspirational guest speakers, pre-conference expedition and social events round out the fantastic event.

Constructing Modern Knowledge is about action, not listening to speakers. It’s where we learn together how to make project-based learning happen in real classrooms with real software and real computers.

CMK 2010 info

Spend four cool summer days in New England making puppets roar, robots dance, animations delight, movies move, simulations stimulate, photos sing and leave with memories to last a lifetime! See you there ;-)

Early bird registration deadline is May 1 -  Register online now!

Sylvia

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Creative Educator – Say the change, be the change

Wednesday, March 17th, 2010

If you don’t get Creative Educator magazine, you should! Edited by Melinda Kolk, my friend for many many years (ever since she was at HyperStudio and I was at Knowledge Adventure), this is a wonderful print and online magazine published by Tech4Learning. Tech4Learning makes brilliant creativity software for K-12 schools and the magazine supports creativity and construction in the K-12 classroom.

I have an article in the current issue (Spring 2010) called Say the Change You Want to See, based  on a blog post from a couple of months ago. The article is about how educators can plan for the changes they want, even those much-desired wishes that sometimes go unspoken.

There are lots of other great articles in the magazine, including:

And one more thing – it’s FREE! Even the print version is free, so choose whatever version works for you: online articles, full screen online flipbook, subscribe to receive a print version by mail, or PDF to print out and pass around.

Sylvia

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Celebrate creativity and innovation at NYSCATE

Monday, November 16th, 2009

The New York state educational technology conference, NYSCATE (Nov. 22-24) always has a top lineup of speakers and keynotes. This year is no exception. The featured keynote is Sir Ken Robinson, a world-renowned advocate for creativity and innovation in learning.

I’ll be there as well, participating in the Constructivist Celebration, two sessions, and a panel. My Monday session is on teacher professional development in a “technology ecology,“ and on Tuesday the topic is games in education. The panel will tackle an intriguing question – What does it mean to be literate in the 21st century (and what does Web 2.0 have to do with it?)

In a special Sunday session, we will explore the second year outcomes of the NYSSTL program (New York State Student Technology Leaders). In more than 30 middle schools in New York, this innovative model for student-centered technology is showing that students can be 21st century leaders. The session will showcase video by two teachers who are working side by side with these student leaders.

Continuing in the creativity theme, if you are anywhere near Rochester on Sunday, Nov. 22 — don’t miss the Constructivist Celebration @ NYSCATE — it’s back and better than ever! Gary Stager and award-winning children’s book author Peter Reynolds will host a full-day workshop at the Strong National Museum of Play. This is the perfect place to explore creative, playful, constructivist learning with computers. The $100 registration fee includes lunch, creativity software from your favorite companies, and new this year, a free TechYES Mini-kit. TechYES is our middle school project-based technology literacy certification program. This is hundreds of dollars worth of the best creativity software and tools PLUS a great day of tinkering with technology.

And a note for you Stager fans, this will be your only opportunity to hear the always entertaining and thought-provoking Gary at this year’s NYSCATE.

The theme of creativity resonates strongly throughout NYSCATE, and the best way to encourage creativity is to allow (and teach) children to be creative problem-solvers in their own lives, both personal and academic. At Generation YES, we are sure there is no better way than to invite students to become leaders and allies in the effort to improve education with new technology.

As you can tell, I’m excited! NYSCATE is one of my favorite education technology conferences of the year and I can’t wait. If you’d like to hear more about what’s going on there, or meet me at NYSCATE, I’ll be there Sunday –Tuesday (Nov. 22 – 24).

Sylvia

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Constructivist Celebration @ NYSCATE

Tuesday, October 20th, 2009

Well, it’s official, there will be a Constructivist Celebration in partnership with the annual NYSCATE (New York State Association for Computers and Technologies in Education) conference in Rochester, NY.

Strong National Museum of Play
Rochester, NY
Sunday, Nov 22, 2009
9AM-4PM

The Constructivist Celebration is an opportunity for you to let your creativity run free with the world’s best open-ended software tools and enthusiastic colleagues who share your commitment to children, computing, creativity and constructivism. You might think of this stimulating event as a spa day for your mind and soul!

Best of all, the Constructivist Celebration @ NYSCATE is being held at the Strong National Museum of Play, a great setting that should prove inspiring and fun.

The day kicks off with a keynote, by Gary Stager on “Creative Computing”. By the way, for you Stager fans, this will be the only chance to see Gary at NYSCATE this year.

Then you will enjoy five hours of creativity on your own laptop using open-ended creativity software provided by consortium members FableVision, Inspiration, LCSI, and Tech4Learning. Representatives of the Constructivist Consortium will be there to assist with your project development.

Plus you get to keep the software and have a fabulous lunch!

For more details and registration, see the Constructivist Consortium registration website. (If you want to register for BOTH the pre-conference celebration and NYSCATE at the same time, click here to go to the NYSCATE website. You will be asked to become a NYSCATE member, but this is free!)

I’ll be co-leading this event, so I hope to see you there!

Sylvia

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Why Creativity Now?

Wednesday, October 7th, 2009

via ASCD Inservice: Why Creativity Now?

In “Why Creativity Now?” creativity expert Sir Ken Robinson dispels the myth that giving precedence to creativity in education will result in unstructured curriculum or initiatives targeted to a select content or students.

I like how the article emphasizes that creativity is about DOING, not just thinking.

Sylvia

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Deliberate Tinkering

Saturday, September 5th, 2009

Presentation Zen: 10 Tips on how to think like a designer.

Design in the real world is often a process of deliberate tinkering. Sometimes the goal may be clear, with timelines, budgets, and constraints. Or the goal may be less clear, as you struggle to come up with something “better” even though no one quite knows what that means. Sometimes you work for days or weeks, making small incremental steps, sometimes things come in a flash of brilliance.

Yet in school, there is often a rigid “design process” with stages that imply a linear progression from start to finish. Whether teaching writing, video production, the “scientific method”, or programming, it often seems most efficient to provide students with step-by-step assistance, tools, and tricks to organize their thoughts and get to a finished product.

However, this well-intentioned support may in fact have the effect of stifling creativity and forcing students into creating products that simply mirror the cookbook they have been given. In fact, some students, having been well-trained to follow directions, will simply march through the steps with little thought at all. On the other hand, students need some kind of support and structure, right?

So how do you combine the benefits of tinkering (creative chaos, brainstorming, time to reflect) with getting something done. I believe the answer lies in looking at the design process in the creative world – such as graphic artists and designers.

Presentation Zen is a website devoted to simplicity in design and a recent article provides some great direction for classroom projects: Presentation Zen: 10 Tips on how to think like a designer.

Here are the tips from the article:

(1) Embrace constraints. (2) Practice restraint. (3) Adopt the beginner’s mind. (4) Check your ego at the door. (5) Focus on the experience of the design. (6) Become a master storyteller. (7) Think communication not decoration. (8) Obsess about ideas not tools. (9) Clarify your intention. (10) Sharpen your vision & curiosity and learn from the lessons around you. (11) Learn all the “rules” and know when and why to break them.

I hope you read this article; it provides much food for thought.

Sylvia

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Back to School – What do students want from teachers

Friday, August 28th, 2009

Educational Leadership:Giving Students Ownership of Learning:What Students Want from Teachers

Back to school time is here – and I’m going through the files to find inspiring, practical ideas for nurturing student leadership, creativity, and lifelong learning.

This is a great article from Ed Leadership (ASCD) for back to school. What do students want from teachers? What makes them feel in charge of their learning? Students said:

  • Take me seriously
  • Challenge me to think
  • Nurture my self-respect
  • Show me I can make a difference
  • Let me do it my way
  • Point me toward my goals
  • Make me feel important
  • Build on my interests
  • Tap my creativity
  • Bring out my best self

There are more details in the article, but aren’t these some great reflection starters for the school year?

Sylvia

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