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	<title>Generation YES Blog &#187; Papert</title>
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	<description>Thoughts About Empowering Students with Technology</description>
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	<itunes:author>Generation YES Blog</itunes:author>
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		<title>Tinkering and Technology</title>
		<link>http://blog.genyes.org/index.php/2010/02/08/tinkering-and-technology/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tinkering-and-technology</link>
		<comments>http://blog.genyes.org/index.php/2010/02/08/tinkering-and-technology/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 03:39:05 +0000</pubDate>
		<dc:creator>Sylvia Martinez</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[constructivism]]></category>
		<category><![CDATA[education reform]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[professional development]]></category>
		<category><![CDATA[bricolage]]></category>
		<category><![CDATA[educon]]></category>
		<category><![CDATA[Educon22]]></category>
		<category><![CDATA[fluency]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[James Paul Gee]]></category>
		<category><![CDATA[mastery]]></category>
		<category><![CDATA[Papert]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[technology literacy]]></category>
		<category><![CDATA[tinkering]]></category>
		<category><![CDATA[Turkle]]></category>

		<guid isPermaLink="false">http://blog.genyes.com/?p=2014</guid>
		<description><![CDATA[Before this all slips my mind, I wanted to post some thoughts about the conversation I led at Educon 2.2 last weekend called Tinkering Towards Technology Fluency. I had a few slides prepared, and a general list of things I thought would be interesting to discuss, and some questions in case there was a lot [...]]]></description>
			<content:encoded><![CDATA[<p>Before this all slips my mind, I wanted to post some thoughts about the conversation I led at <a title="Link offsite" href="http://educon22.org/" target="_blank">Educon 2.2</a> last weekend called <a title="Link offsite" href="http://educon22.org/conversations/Tinkering_Towards_Technology_Fluency" target="_blank">Tinkering Towards Technology Fluency</a>. I had a few slides prepared, and a general list of things I thought would be interesting to discuss, and some questions in case there was a lot of deadly silence. Well, that didn&#8217;t happen! What happened was that we had a really interesting conversation, which wandered a bit but no one seemed to mind. That&#8217;s the cool part about Educon, the conversations are the point. I learned as much from everyone there as I hope they learned from some of the things I shared.</p>
<p>What I&#8217;d like to do here is provide a short skim through the topics I brought to the session. I think many of them either support themes I&#8217;ve posted about before, or will in the future. I plan to return to them in the future and explore each one in depth.</p>
<p>This is such a rich area for two main reasons:</p>
<ol>
<li>Unstructured time is undervalued by School.</li>
<li>Tinkering supports technology and technology supports tinkering.</li>
</ol>
<p>Random thoughts in no particular order:</p>
<p><strong>Humans yearn for tinkering and playful activity</strong><br />
The popularity of the Food Network, HGTV, and shows like Monster Garage  illustrate how people want to learn from watching others <strong>DO</strong> things they love. Work is interesting when you can see it happen, and people are interesting when they work. <a title="Link offsite" href="http://makezine.com/" target="_blank">Make magazine</a> is awesome.</p>
<p><strong>Tinkering is social</strong><br />
Yes, there is the stereotype of the lone tinkerer in his basement. But more often, tinkering is a shared, social experience. Social learning with no structure or single, all-knowing teacher can happen! Leveraging the power of social learning seems like something we should be thinking about in this day and age.</p>
<p><strong>Bricolage</strong><br />
French for tinkering, using found objects, playfulness in creation. (<a title="Link to wikipedia article" href="http://en.wikipedia.org/wiki/Bricolage" target="_blank">Wikipedia</a>)</p>
<p><strong>Tinkering/bricolage vs. the scientific method/analytical design<br />
</strong><a title="Link to Wikipedia article" href="http://en.wikipedia.org/wiki/Papert" target="_blank">Seymour Papert</a>, the father of educational technology, defined two styles of problem solving: analytical and bricolage. School only honors one style. What are we losing? (Who are we losing?)</p>
<p>&#8220;The bricoleur resembles the painter who stands back between brushstrokes, looks at the canvas, and only after this contemplation, decides what to do next.&#8221; <a title="Link to Wikipedia article" href="http://en.wikipedia.org/wiki/Sherry_Turkle" target="_blank">Sherry Turkle</a></p>
<p><strong>Tinkering and gender<br />
</strong>The book by Sherry Turkle that I couldn&#8217;t remember in the session was &#8220;The Second Self&#8221;. I also forgot to mention this crucial connection to tinkering and gender issues in technology. Turkle says that tinkering is a &#8220;female&#8221; approach to technology, calling it &#8220;soft mastery&#8221; (as opposed to the &#8220;hard mastery&#8221; of linear, step by step problem solving, flowcharting, and analytical design). However, these &#8220;hard&#8221; styles are often taught as being superior, with &#8220;soft mastery&#8221; styles deemed messy or unprofessional. Again, who and what are we losing by ignoring (and denigrating) alternative learning and problem-solving styles?</p>
<p><strong>Tinkering requires similar conditions to project-based learning and games in the classroom. Implementation brings up similar questions</strong><br />
Teachers who are looking at project-based learning or games are struggling with the same issues that arise with tinkering. Time, space, overwhelming curriculum requirements, tests, etc. These all need to be solved in similar ways, and teachers are doing this all around the world. Sharing is important.</p>
<p><strong>More connections with games</strong><br />
James Paul Gee (<a title="Link to Amazon" href="http://www.amazon.com/gp/product/1403984530/ref=pd_lpo_k2_dp_sr_1?pf_rd_p=486539851&amp;pf_rd_s=lpo-top-stripe-1&amp;pf_rd_t=201&amp;pf_rd_i=1403961697&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=0N4TTJSHZZWR479PGN2G" target="_blank">What Video Games Have to Teach Us About Learning and Literacy</a>) says that we should examine the attributes of gaming such as identity and agency and how to bring those to the classroom. We are being too literal with &#8220;games in the classroom.&#8221; The attributes of tinkering are similar. We have to be willing to give students agency and allow them to develop their own identities as problem-solvers and learners.</p>
<p><strong>Why is tinkering learning?</strong><br />
Tinkering is a uniquely human activity, combining social and creative forces that encompass play and learning.</p>
<p><strong>The problem with the scientific metho</strong>d<br />
A pet peeve of mine is this structured monstrosity called &#8220;the scientific method.&#8221; We teach it to children like it came down on stone tablets. It&#8217;s not how science really works. Science is about wonder and risk and imagination, not checklists.</p>
<p><strong>Risk and design &#8211; what happened in engineering in the 80s</strong><br />
When I went to engineering school, they taught us to use the &#8220;waterfall&#8221; design methodology. Every stage was planned and went in order. Then in the 80s everything changed.</p>
<p>What happened? Computers. Digital design and modeling decreased the cost of making mistakes. You could try things out with little risk or cost. It&#8217;s called the spiral design method, or rapid prototyping, sort of like tinkering with an audience. It&#8217;s why Google is always in &#8220;beta&#8221;. Of course it doesn&#8217;t work for everything, you can&#8217;t release a &#8220;beta&#8221; skyscraper or tinker a space shuttle, but for digital products, what&#8217;s the harm?</p>
<p>The problem is that school hasn&#8217;t caught on to this design methodology. What do we need to do to get school design courses to catch up to the real world?</p>
<p><strong>What can we learn from other unstructured (but successful) school activities?<br />
</strong>This also connects back to a post I wrote called <a title="Permanent Link to Technology Literacy and Sustained Tinkering Time" rel="bookmark" href="../index.php/2009/01/09/technology-literacy-and-sustained-tinkering-time/">Technology Literacy and Sustained Tinkering Time</a> which connected the ideas of Sustained Silent Reading to using technology in less structured ways. Schools have embraced Sustained Silent Reading in the face of scripted curriculum and standardized testing &#8211; what can advocates for constructivist education learn from this?</p>
<p><strong>Technology literacy without tinkering time is hard to fathom</strong><br />
Maybe we should be talking about technology fluency anyway. Literacy is such a low bar.</p>
<p><strong>Teaching risk free design is so 20th century.</strong></p>
<p>More later &#8211; your feedback on what to tackle first is welcome!</p>
<p>Sylvia<strong><br />
</strong></p>
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		<title>Tinkering as a mode of knowledge production in a Digital Age</title>
		<link>http://blog.genyes.org/index.php/2009/02/25/tinkering-as-a-mode-of-knowledge-production-in-a-digital-age/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tinkering-as-a-mode-of-knowledge-production-in-a-digital-age</link>
		<comments>http://blog.genyes.org/index.php/2009/02/25/tinkering-as-a-mode-of-knowledge-production-in-a-digital-age/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 11:23:17 +0000</pubDate>
		<dc:creator>Sylvia Martinez</dc:creator>
				<category><![CDATA[Generation YES]]></category>
		<category><![CDATA[Carnegie]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[digital age]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[John Seely Brown]]></category>
		<category><![CDATA[knowledge production]]></category>
		<category><![CDATA[Papert]]></category>
		<category><![CDATA[problem-solving]]></category>
		<category><![CDATA[Seymour Papert]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[tinkering]]></category>

		<guid isPermaLink="false">http://blog.genyes.com/?p=1133</guid>
		<description><![CDATA[From the &#8220;Carnegie Commons&#8221; &#8211; Tinkering as a Mode of Knowledge Production in a Digital Age. Tip of the hat to Steve Spaeth, a TechYES Advisor in Maine for this link. The MacArthur Foundation brought together educators, “tinkerers,” curators, artists, performers and “makers” to grapple with questions around ensuring that all students benefit from learning [...]]]></description>
			<content:encoded><![CDATA[<p>From the &#8220;Carnegie Commons&#8221; &#8211; <a href="http://commons.carnegiefoundation.org/views/?p=3">Tinkering as a Mode of Knowledge Production in a Digital Age</a>. Tip of the hat to <a title="Link offsite" href="http://scspaeth.blogspot.com/" target="_blank">Steve Spaeth</a>, a <a title="Link to the Generation YES site" href="http://www.genyes.com/techyes" target="_blank">TechYES</a> Advisor in Maine for this link.</p>
<p><em>The MacArthur Foundation brought together educators, “tinkerers,” curators, artists, performers and “makers” to grapple with questions around ensuring that all students benefit from learning in ways that allow them to participate fully and creatively in public, community, and economic life.</em></p>
<p><em>These interviews from five of the participants were produced to provide some insights into the thoughtful and passionate conversations from that convening.</em></p>
<p><object width="400" height="300" data="http://vimeo.com/moogaloop.swf?clip_id=2183356&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2183356&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/2183356">Tinkering as a Mode of Knowledge Production in a Digital Age: John Seely Brown</a> from <a href="http://vimeo.com/carnegie">carnegie commons</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>These videos make connections between tinkering, innovative ideas, the idea of making work public as in a studio, creativity and collaboration, the ability to incorporate criticism, and more. Well worth watching!</p>
<p><a title="Link to a post in this blog" href="http://blog.genyes.com/index.php/2009/01/09/technology-literacy-and-sustained-tinkering-time/" target="_blank">I posted my own thoughts about students having &#8220;tinkering time&#8221;</a> with technology a few weeks ago and it&#8217;s quickly risen to be one of the most looked at articles on this blog. It&#8217;s especially important as educators work hard to figure out <a title="Link to this blog" href="http://blog.genyes.com/index.php/2009/02/23/the-disconnect-in-science-education/" target="_blank">how to make education more relevant to students</a> and to connect to the real world.</p>
<p><a title="Link offsite" href="http://en.wikipedia.org/wiki/Seymour_Papert" target="_blank">Seymour Papert</a>, the father of educational computing, often used the French word <em>bricolage</em> to describe the kind of playful attitude both children and scientists use  to tinker, build, test, and rebuild their way to solving problems. Bricolage has the additional advantage (besides being cool sounding) of implying that you are using materials that you find around you &#8211; a very eco-green idea!</p>
<p>Problem-solving in schools is typically taught as an analytical process with clear plans and steps, like the &#8220;scientific method.&#8221; But bricolage is clearly closer to the way real scientists, mathematicians and engineers solve problems. Sure, they make plans. But they also follow hunches, iterate, make mistakes, re-think, start over, argue, sleep on it, collaborate, and have a cup of tea. Bricolage encourages making connections, whereas School tends to like &#8220;clean&#8221; disconnected problems with clear, unambiguous step-by-step solutions.</p>
<p style="padding-left: 30px;">&#8220;For planners, mistakes are steps in the wrong direction; bricoleurs navigate through midcourse corrections. Bricoleurs approach problem-solving by entering into a conversation with their work materials that has more the flavor of a conversation than a monologue. ” &#8211; Papert &amp; Turkle</p>
<p>For more on the concept of bricolage and computers, Papert&#8217;s book, <a title="Link offsite" href="http://www.amazon.com/exec/obidos/ISBN=0465010636/6921-3749687-093778/resourcesforprogA/" target="_blank">The Children&#8217;s Machine: Rethinking School in the Age of the Computer</a> is the one to read. If you want to get a taste, the Math Forum has a <a title="Link offsite" href="http://mathforum.org/~sarah/Discussion.Sessions/Papert.html" target="_blank">nice synopsis of it on their website</a>.</p>
<p><em></em>Sylvia</p>
<p>* Note: the Papert &amp; Turkle quote is from their seminal paper, <em>Epistemological pluralism and the revaluation of the concrete</em>. I found this on the <a title="Link offsite" href="http://edutechwiki.unige.ch/en/Bricolage" target="_blank">Edutech Wiki</a>, hosted by the University of Geneva.</p>
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		<title>Creating successful change</title>
		<link>http://blog.genyes.org/index.php/2008/02/19/creating-successful-change/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=creating-successful-change</link>
		<comments>http://blog.genyes.org/index.php/2008/02/19/creating-successful-change/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 10:18:16 +0000</pubDate>
		<dc:creator>Sylvia Martinez</dc:creator>
				<category><![CDATA[constructivism]]></category>
		<category><![CDATA[education reform]]></category>
		<category><![CDATA[OLPC]]></category>
		<category><![CDATA[professional development]]></category>
		<category><![CDATA[change]]></category>
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		<category><![CDATA[Papert]]></category>
		<category><![CDATA[resistance]]></category>
		<category><![CDATA[vision]]></category>

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		<description><![CDATA[The other day I blogged about &#8220;Gizmo High&#8221; &#8211; a teacher&#8217;s opinion piece of how technology was forced on his school to the detriment of learning. As I read some of the reaction to the story and to my blog, I realized that I wasn&#8217;t clear about what the point of my post was. I [...]]]></description>
			<content:encoded><![CDATA[<p>The other day <a href="http://blog.genyes.com/index.php/2008/02/11/oh-theres-so-much-wrong-with-this-story/" title="Link to another post in this blog" target="_blank">I blogged about &#8220;Gizmo High&#8221;</a> &#8211; a teacher&#8217;s opinion piece of how technology was forced on his school to the detriment of learning. As I read some of the reaction to the story and to my blog, I realized that I wasn&#8217;t clear about what the point of my post was. I &#8220;buried the lead&#8221; as they warn beginning journalists not to do. In fact, I buried it so deep it was completely missing.</p>
<p>So here&#8217;s my point. Forcing technology on a school won&#8217;t work and will likely result in resistance and resentment. To match that mistake, teachers, the community, and even students can resist change simply because it&#8217;s different. There are so many ways for technology integration to go wrong, and this story simply illustrated one of them.</p>
<p>So where&#8217;s the magic balance? What&#8217;s the secret of success? I thought a lot about it and have a theory to throw out here in the form of a chart.</p>
<p><img src="http://blog.genyes.com/wp-content/uploads/picture-27.png" alt="Collaboration control axis" /></p>
<ul>
<li>The horizontal axis represents <strong>collaboration</strong> and goes from the most authoritarian system (one person or group has complete say in what happens) to maximum consensus.</li>
<li>The vertical axis represents <strong>control</strong> &#8211; by which I mean steering towards a vision, sort of like having a rudder. It goes from the bottom, where there is absolutely no vision about what to do to the top where someone (or a group) has a perfectly formed vision of the future.</li>
</ul>
<p>I&#8217;ve labeled the quadrants with what I think happens with these combinations.</p>
<ol>
<li><strong><em>Resistance, resentment</em></strong> (top left) &#8211; this is where Gizmo High falls. Somebody with an extreme vision forced it on everyone else. That vision was something like &#8220;the one with the most goodies wins.&#8221;</li>
<li><strong><em>Successful change </em></strong>(top right) &#8211; where everyone would like to be. The perfect storm of a shared, guiding vision and just enough process and consensus building to get everyone on board as it happens.</li>
<li> <em><strong>Paralysis (bottom right)</strong></em> &#8211; When there is so much consensus building going on that nothing of significance ever happens, it means that the vision is missing. The engine is running but there&#8217;s no one at the rudder.</li>
<li><strong><em>Status quo (bottom left)</em></strong> &#8211; There&#8217;s not even a vision of change and there are plenty of people who feel passionate about keeping things just as they are.</li>
</ol>
<p>Successful change is more than just gaining consensus from the participants about &#8220;what they want&#8221; without first establishing a vision of change. People can&#8217;t choose a future they&#8217;ve never seen before. Many times I think technology integration is considered successful if the teachers  &#8220;feel comfortable&#8221; with the technology. Often this means that they are using technology to do the same old things with new gizmos.</p>
<p>So where does the vision look like? I can&#8217;t tell you &#8212; that&#8217;s exactly the point. My solution wouldn&#8217;t work for you, because that&#8217;s just a recipe for a &#8220;Quadrant 1&#8243; style Gizmo High disaster. No one can come in and tell you what your vision of the future should be; you can&#8217;t follow someone else&#8217;s dream.</p>
<p>But you can stand on the shoulders of giants. One place I find my inspiration is by reading great thinkers about education like <a href="http://www.papert.org/" title="Link offsite" target="_blank">Dr. Seymour Papert</a>. He painted a picture in the very early days of computers of how students could program computers, instead of computers programming children. He worked to create a programming language for children that would directly connect to math in a natural way. This language is still in use in schools around the world today and is the backbone of new ones like <a href="http://www.microworlds.com/" title="Link offsite" target="_blank">MicroWorlds</a> and <a href="http://scratch.mit.edu/" title="Link offsite" target="_blank">Scratch</a>. His constructivist theories of how students learn are the basis of the <a href="http://www.laptop.org" title="Link offsite" target="_blank">One Laptop Per Child Initiative</a>.</p>
<p>But don&#8217;t take my word for it. Read him, read others, and find your own.</p>
<p>Sylvia</p>
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